Games like Farmville and the iPhone knock-off iFarm throw in a unique twist in the realm of strategy gaming: crops that get planted mature in “real time”. If a crop takes 24 hours to grow, then you need to literally wait the full 24 hours. Great for making an app “sticky” and getting users to…
Tag: irony
All writing depends on conflict (without which there is no story), but there’s more than one kind. The obvious kind is steadily building tension with unknown outcome. The battle between good and evil in most stories is like this, though admittedly the good guys usually win. More subtle is “dramatic irony” where the reader knows…