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	<title>Comments on: The power of narrative in software development</title>
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	<link>http://dubinko.info/blog/2008/09/25/the-power-of-narrative-in-software-development/</link>
	<description>From an XML geek, a reader, a writer, a connector, a man of the people (says keep hope alive)</description>
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		<title>By: Micahpedia : Micah Dubinko &#124; Blog Archive &#124; Software narratives: write better software by watching movies</title>
		<link>http://dubinko.info/blog/2008/09/25/the-power-of-narrative-in-software-development/comment-page-1/#comment-4289</link>
		<dc:creator>Micahpedia : Micah Dubinko &#124; Blog Archive &#124; Software narratives: write better software by watching movies</dc:creator>
		<pubDate>Tue, 14 Oct 2008 06:12:51 +0000</pubDate>
		<guid isPermaLink="false">http://dubinko.info/blog/?p=350#comment-4289</guid>
		<description>[...] more than others. Many of the concepts apply equally to software narratives. And like I wrote about earlier, such narratives are a powerful (if underused) tool in software development. [...]</description>
		<content:encoded><![CDATA[<p>[...] more than others. Many of the concepts apply equally to software narratives. And like I wrote about earlier, such narratives are a powerful (if underused) tool in software development. [...]</p>
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		<title>By: Kurt Cagle</title>
		<link>http://dubinko.info/blog/2008/09/25/the-power-of-narrative-in-software-development/comment-page-1/#comment-4261</link>
		<dc:creator>Kurt Cagle</dc:creator>
		<pubDate>Fri, 26 Sep 2008 16:50:24 +0000</pubDate>
		<guid isPermaLink="false">http://dubinko.info/blog/?p=350#comment-4261</guid>
		<description>Micah,

I&#039;ve worked with narratives in software design before, and I agree with you it can prove to be a very powerful concept, because it forces you to mentally visualize activities, work flow and relevance. Features that may seem &quot;cool&quot; in a visual can, when exposed to a narrative analysis, fall flat or expose glaring weaknesses, while sometimes you end up realizing that there are things that you&#039;d like to do but that the design as it exists doesn&#039;t allow.

The central challenge with narratives is very much the same as with any design process - the strength of such a narrative is directly proportional to the ability of the designer as story teller. Of course, if you can&#039;t tell a story, then I think your abilities as a designer are likely very limited as well, because both require the ability to think about flow, pacing, economy of action and use of metaphor.

I&#039;d also invoke Scott McCloud here, as his books (especially Understanding Comics) should be required reading not only for the semiotician but the designer as narrator.</description>
		<content:encoded><![CDATA[<p>Micah,</p>
<p>I&#8217;ve worked with narratives in software design before, and I agree with you it can prove to be a very powerful concept, because it forces you to mentally visualize activities, work flow and relevance. Features that may seem &#8220;cool&#8221; in a visual can, when exposed to a narrative analysis, fall flat or expose glaring weaknesses, while sometimes you end up realizing that there are things that you&#8217;d like to do but that the design as it exists doesn&#8217;t allow.</p>
<p>The central challenge with narratives is very much the same as with any design process &#8211; the strength of such a narrative is directly proportional to the ability of the designer as story teller. Of course, if you can&#8217;t tell a story, then I think your abilities as a designer are likely very limited as well, because both require the ability to think about flow, pacing, economy of action and use of metaphor.</p>
<p>I&#8217;d also invoke Scott McCloud here, as his books (especially Understanding Comics) should be required reading not only for the semiotician but the designer as narrator.</p>
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